Still, for the tauren and draenei, such a profession is an alien concept and therefore rare among those peoples. A member of almost any race can learn the tricks necessary to become a skilled rogue. Skilled with daggers and the art of silent death, these vagabonds and bandits skulk about Azeroth seeking targets and profit. Deadly masters of stealth, rogues are the whispers in shadowy corners and the hooded figures crossing dark fields. Ideal spies, deadly to those they can catch unaware, rogues have no problem finding a place in the world. Using trickery in combat and able to vanish at the slightest distraction, the rogue is a welcome addition to any group of adventurers. Roguery is a profession for those who seek the adventures of stalking in silent forests, dimly lit halls, and heavily guarded strongholds. The rogues of Azeroth are the masters of subterfuge, skilled and cunning adversaries of those who dare not look into the shadows to see what lurks there. They are excellent in a fight, and if they can strike quickly or unseen - or are flanking an enemy with the help of a thoughtful ally - they can be truly deadly. Rogues possess a wide range of skills that allow them to accomplish feats from finding secret doors to smacking a magic item until it works.
In Warcraft: Orcs & Humans, rogue was an achievable rank. Rogues are best suited for players who like to sneak up on enemies and dish out large amounts of burst damage. Rogues acquire the passive ability to Detect Traps, which can be very valuable in PvP situations against a hunter, or in dungeons with traps, such as Icecrown Citadel. Rogues have moderate health, making them less durable than warriors, but still tougher than most casters. Rogues can only wear leather or cloth armor, are unable to use shields, and can only wield one-handed weapons (daggers, swords, maces, fist weapons, and axes). Unless the rogue is very close and in a 180 degree arc in front of them, or much lower level, players are usually unable to see them. The primary advantage rogues have is their ability to stealth. Unlike other classes, rogues should be in close to attack. They have access to a wide range of specials that depend on their constantly refilling pool of energy. I love 100 Rogues too and I miss it and I'm sad it's like.Rogues are melee damage dealers. Follow us on twitter at and we're on facebook as well. What I will say is, if you loved 100 Rogues, definitely stay tuned to We're working on a spiritual sequel to Auro now, which will actually be more like a blend of Auro and 100 Rogues, with a lot more metagame. So I don't really know what the state of the IP is, but we certainly do not have access to the code. They aren't really a game development studio.
Fusion had a programmer and put up the money (actually the vast majority Dinofarm's work was not paid - long story).įirst: thank you so much for caring about 100 Rogues! That's awesome :)Īnyway, the situation now is, we've asked Fusion to release updates to the game as new ones are required with stuff like iOS11, and at this point I think there's about zero chance of them actually going ahead and doing that. My team, Dinofarm Games, was contracted by another company called Fusion Reactions to basically do all the creative stuff: art, music, game design, etc. I'm Keith Burgun, the lead designer of 100 Rogues. Hi there! Sorry, I just found this thread.